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Wed. June 4, 2008 – Denizen Afflictions List Part 1

Posted on June 4, 2008September 5, 2019 by samakhulis

Denizen Afflictions List Part 1

Here is a list I’ve been working on that puts together some specific Denizens and their afflictions that they can hit you with:

Minia:
Imp – None
Pixie – None
Hellcat – None
Pygmy – None
Kobold – None
Actar Valley:
Goat – None
Rabbit – None
Crow – Runs away
Deer – None
War Goat – None
Cyclops – None
Halfling – None
Fish – None
Ghost – None
Owl – None
Savannah:
Hare – None
Gour – Unknown
Mohjave Desert:
Rattlesnake – None (Can Flay)
Sidewinder – None (Can Flay)
Hyena – None
Monitor Lizard – None
Gecko Lizard – Unknown (too weak and dies after first hit)
Jarbo – None
Coyote – None
Unformed Thing – Stun (may also have venom)
Scorpion – Paralyse, Stupidity (yellow are aggressive)
Great Rock:
Stirge – None
Cerberus – None
Cultist – None
Bearnath – Shield
Beastlord – Shield
Ophidians – Loki (can flay Sileris)
Beetle – Unknown
Arinas – Unknown
Kasha – Unknown
Lotash – Unknown
Slug – Electricity (no effect, but strong)
Black Forest:
Boar – Runs away
Wolf – None
Grizzly – Equilibrium strip
Woodsnake – Curare (following command not followed) and Epilepsy
Fisher – None; causes a lot of bleeding
Aalen:
Fox – None
Rabbit – None
Basilisk – Paralysis
Grizzly – Equilibrium Strip
Black Bear – Leg Break
Western Vashnars:
Sheep – None
Mt. Lion – None
Dun Valley:
Opossum – None
Frog – None
Crab – None
Lion – None
Snake – None
Gorilla – None
Hippo – Stun
Elephant – Stun
Elephant – Stun
Soul – Freezing
Wight – None
Warthog – None
Rat – Venom
Beetle – None
Water Strider – Venom
Mud Crab – None
Swamp Wyvern – Flame
Crocodile – None
Parrot – None
Jaguar – None
Piranha – None
Dun Fortress:
Ogre – None
Orc – None
Xulu (Orc Witchdoctor) – Flame
Ogre Mage – Freezing
Water Snake (Sewer) – Unaffecting venom (only really hard health hit) 
Zanzibaar Island:
Cobra – Loki, Paralysis due to hypnotism
Green Lake:
Bear – None
Python – None
Fox – Runs away
Mosquito – Lose Footing
Horned Toad – Lose Footing
Clam – None
Eel – None
Pelican – Lose Footing
Flies – None
Qurnok – DSTAB Loki
Muskrat – Loki (got me with Voyria)
Troll – Unknown
Crocodile – None
Frog – None
Catfish – None
Siroccian Mountains:
Wolverine – None
Skunk – Stink
Treesnake – Voyria
Dwarves – None
Orcs – None
Water:
Salmon – Blindness
Oyster – Blindness
Carp – None
North Ithmia:
Lamassou – None
Tamarin – None
Buckawn – None
East Ithmia:
White Elk – None
Manara:
Gnoll – None
Mingruk – None
Mesmerium:
Dream Horror – Web, Venom (can flay)
Mhaldor Isle:
Leviathan – Doesn’t need any tricks.
Lycopod – Lose Footing, Web
Isle of Harae:
Wasp – Unknown, VERY nasty
Gypsy Village and Enverren Marsh:
Gypsy – Unknown
Mosquito – None
Slugfish – None
Rat – None
Glubber – None
Salamandrin – Venom (cannot flay)
Glubbian – Unknown
Enverren – Unknown
Bubblefish – Stun
Forestwatch:
Slugbeast – Flame, Lose Footing, Web
Buckawn – None
Buckawn Mage – Freezing
Zombie – None
Xhaiden Dale:
Weasel – None
Yak – Loose Footing, Crushes Limbs
Rajamala Villager – Unknown
Coyote – NoneMole – None
Ishkynd Worm – Venom, Breaks Legs (can result in lost footing)
Water Strider – Flame from Acid, Blindness
Crane – None
Caribou – Loose Footing
Veshina – Cold
Ulangi/Mysia:
Balai – Freezing
Moose – Lose Footing
Stag – Lose Footing
Fawn – Flees
Doe – Flees
Bobcat – None
Buck – None
Balai – Frost
Drunken Pirate – None
Jarvace – Chases
Oyster – Blindness
Magma Caverns:
Beetle – Blackout
Wyrm – Flame
Ancient Wyrm – Deafness, defoot
Leech – Flame (I think)
Nuskuwen – None
Spindly Fire Centipede thingy – Flame
Wyrm Lord – Holocaust super-hit (3000+ health)
Whelp – None
Southern Vashnars:
Drake – Freeze
Grizzly – Equilibrium Strip
Manticore – None (Rear Cave Manticores are VERY hard-hitting)


Here is a list of the denizen probe descriptions in descending strength. 
Almost glows with nearly god-like power 
Does not even register your presence as a threat 
Exudes an aura of overwhelming power 
Has an air of extreme strength 
Looks to be crushingly strong 
Appears to be extraordinarily strong* 
Is quite powerful 
Is not one to be trifled with 
Seems strong and confident 
Exudes a quiet confidence 
Seems to be unafraid 
Appears to lack strength 
Does not look particularly dangerous 
Is a humble-looking creature 
Looks relatively helpless 
Looks weak and feeble

Note: as the Help scroll says, these descriptions are absolute. They are not based off of your current strength. They will be the same for everyone.

So, at Level 59, being a 20-year-old Druid with a Hyena Morph and a flailed quarterstaff, I have found that I can take out the White Elk of the Eastern Ithmian Forest, which registers as a Strong and Confident Denizen. I tried a Black Lamassou of North Ithmia, but she brought me down into the red at Not One to be Trifled With. I have a feeling that some Denizens hit harder than others, even if they have the same strength.

Posted in UncategorizedTagged achaea, denizens, druids, history, hunting, samakhulis, strength

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